Amphibious. * search . You have advantage on Wisdom (Survival) checks to track creatures who hit points are less than their hit point maximum, provided the creature has blood.Languages. However, Crovics are surprisingly fine with their transformation, eager to learn about the outside world, as the originals typically lived in swamps. Ability Score Increase. Your base walking speed is 25 feet and you have a swimming speed of 40 feet. Goblins make outstanding martial and spellcasting characters in equal measure, seeing as their Fury of the Small ability triggers on spell- or weapon-attack damage. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier instead of the bludgeoning damage normal for an unarmed strike. Dream Walker. Your bite is a natural weapon, which you can use to make unarmed strikes. Half-elves age at much the same rate as humans, but although they will never live as long as an elf, they can still almost double the expected lifespan of a human. Given their rarity and the different mechanical assumptions made about them however, theyve been moved over into the second half of this article. Hippos can open their mouths to a massive 150 degrees or 4 feet wide which show their large tusk-like canines and razor-sharp incisors, capable of biting a small boat in half. I played my first tabletop RPG (Pathfinder 1e, specifically) in college. They carry curses, they say, they are the reason milk sours and the reason children fall ill, with their innate powers and mysterious eyes. You have 60 ft. of Darkvision. Please enable JavaScript to get the best experience from this site. Descendants of lycanthropes (like werewolves, wererats, weretigers, etc. Healthy aligotarians can live up to 225 years. You know the Vicious Mockery cantrip. The ability can make games exceptionally deadly, as the character who fails the saving throw while underwater . Exuberant rabbit folk front the feywild, Harengons are bipedal, with long feet and powerful back legs they use for running and jumping with remarkable grace and speed. Thank you to my Patreons and friends for support and feedback. Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. While hexlings have much in common, the type of hag their bloodline is descended from separates them into six subraces; Annis, Bheur, Dusk, Green, Night, and Sea. If the attack hits, it deals 1d6 + your Strength the creature must succeed on a Strength saving throw or be knocked prone. You can speak, read, and write Common, and Draconic. Charisma is your spellcasting ability for these spells. Aquan 5e was the loosened and raspy language. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. Ability Score Increase. Night Hags were the most evil of hags, so extreme in their evil deeds that they were eventually exiled to Hades where they spread through the Lower Plains. Meditative, disciplined, and monastic, the Githzerai are powerful psionicists, especially adept at guarding their own minds against outside interference. Satyrs are medium humanoids who look like elves with goat legs, cloven hooves, and curling ram or goat horns protruding from their heads. Bite. You have spots of discoloration on your skin. "Oh please. Maybe increase its hold breath time, I'm fairly sure crocodiles can hold their breaths for at least an hour. You cant discern color in darkness, only shades of gray. I'd probably just give them the ability to make a bonus action grapple attack at-will instead of daily. Anthropomorphic cat people endowed with all the grace, agility, and speed that entails the Tabaxi are children of a divine being from the upper planes known as the Cat Lord. Ability Score Increase. Due to being aquatic, many aligotarians need to drink lots of water or be able to submerge in water at least once a day. Ability Score modifiers have been decoupled from character race. It was a rocky start but I had a blast and now, the better part of a decade later, I play, write, and write about tabletop RPGs (mostly5e, but also PBtA, Forged in the Dark and OSR) games for a living, which iswild. When you reach 5th level, you can cast the Enthrall as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Makes sure to take some UA to make it not the worst subclass avaliable. Actions. Traditionally in D&D 5e, different playable races were afforded different innate bonuses (or, in some cases, penalties) to their ability scores. The Leonin are bipedal cat folk with features resembling lions. The Crovic's mastery of the spear have allowed them to use spears, javelins, and tridents as though they had the finesse property. The saving throw DC is the same as the DC to escape its grapple. You, rolling for Fluffy the croc: okay he hits and does x damage. I add a death roll to all crocs in my games. Half-Orcs make classic fighters and barbarians (especially if you want to embrace the orcs more tribal culture as a foundation for the barbarians own abilities), although they could easily make excellent Rangers, Paladins, and Clerics. Lizardfolk 5e. You have proficiency in these weapons. When you reach 3rd level, you can cast the Invisibility spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Examples: Takika, Zaza, Gotakak, Roakat Aligotarian Traits . "Why?" Male: Heavy use of the 'sh' sound and a's. Your base walking speed is 30 feet. Gnome - cunning inventors, good at resisting magic, good Wizards. One among them is the changeling known for its shapeshifting abilities. Party Role: Damage. On average, crocodilians stand at 6-8 feet tall and weigh around 220-370 pounds. Crocodile's have the strongest bites ever recorded, absolutely dwarfing lions, tigers and even jaguars which have the strongest bite of any bit cat, these creatures are way too weak to be considered crocodiles. You know the Poison Spray cantrip. It must repeat the saving throw at the end of its next turn. Enough so, that in small towns and villages, they often become outsiders. Born beneath stone and the weight of history, dwarves are a proud people bound by tradition and duty to the clan, master stoneworkers, and artisans as well as fierce warriors. It always feels unnaturally cold to the touch. They arent necessarily the offspring of a celestial and a humanoid, although that can be the case; some aasimar are created when a mortal is infused with divine power. Covering The Best In Video Games, Esports, Movies and Geek Culture Ambassador's Linguistics. If a creature fails its check to escape your grapple, you can bite into them with your sharp teeth dealing piercing damage equal to 1d6 + your Strength modifier.Claws. Your Intelligence score increases by 1. Kobolds tend to stand about 3 feet tall and have long, snout-like faces somewhere between a dog and a monitor lizard with scaly skin and red eyes that glow in torchlight like an alligator. Proficiency in two Charisma-based skills right off the bat pushes Satyr characters in the direction of Charisma-based classes like bards or sorcerers although something like a Swashbuckler Rogue, an oath of the ancients Paladin, or an archfey Warlock would all be amazing choices. **Weight = base weight + (height modifier weight modifier), https://www.dandwiki.com/w/index.php?title=Crocodilian_(5e_Race)&oldid=1680949. They are lead by a single crovic who is their chieftain; the chieftain usually has conquered a great beast, or has committed a great deed. A hexling child may wake up to find that their bed is frozen over by frost, or scare themselves and their family as their voice suddenly boom loud and the earth begin to tremor when they raise their voice. Your base walking speed is 35 feet. Crushing Bite. You can speak, read, and write Common and one more language of your choice. When you reach 5th level, you can cast the Misty Step spell once as a 2nd-level spell with this trait and regain the ability to do so when you finish a long rest. As a hexling with this ancestry, you are often cold to the touch, and favour cold weather, even enjoying being out without jacket in the dead of winter. Centaurs from the Feywild have a mystical connection to the natural world. With a mixture of flight and innate spellcasting, Aarakocra are a highly mobile and versatile player race that can find themselves well suited to any class that doesnt require them to wear medium-heavy armor. Changelings live in secret as part of many different societies throughout the multiverse, able to perfectly blend in among other unsuspecting races. Crocodile Armor. Mechanically, any class that values Charisma can be a good fit for a Half-Elf, but its the synergy between this classs extra skill proficiencies and the Bards Expertise that makes for a truly classic pairing. How hexlings deal with learning of their roots or the prejudice of people around them differs from one to the other. then you have a scary little beast to throw at your players. Your witches mark is of a faint red tone, shaped like a crescent moon. Your witches mark is of greenish brown color and shaped like a ring. Speed. https://taimasart.tumblr.com. The Annis Hags are the most physically powerful hags, something that show in the hexlings derived from their influence. Elf: Elves are quick and gain Perception proficiency, making them suitable candidates for Dnd races 5e like fighter, monk, ranger, and rogue. Mimicry. But they are fully within their rights to say no, In fact they would be showing favouritism if they let you have one, Come on, crocodiles are more dangerous than this, Armor class is too low. This works in my games, but it may be too lethal if your players aren't expecting, or ready, for it. There sometimes starts growing moss in your hair. Half-Orc - fierce and . Dungeons & Dragons has been taking a new approach to racial stat bonuses and this improved some of the playable races in the game, as players often felt restricted to picking specific race/class combos.In the Player's Handbook, all of the races except for humans are given +2 to one stat and +1 to the other, with the choice of subrace often deciding where the +1 goes. Many Lizardfolk cultures believe they were placed on the material plane to guard its natural wonders. Posted this in Unearthed Arcana subreddit a month or so back as well as in a thread a few minutes ago about my current campaign in the prep stages. Each genasi gets a nice array of resistances and innate spells that makes them feel uniquely tied to their chosen element as well as the genies to whom they are distantly related. The closest playable relative of Giants, Goliaths are infused with the supernatural essence of their larger kin (even though at somewhere between 7 and 8 feet tall, theyre not puny by any means), which makes them suited to life amid the highest mountains. Shouldnt the escape DC be a lot higher? Small, secretive natives to the Underdark, the deep gnomes are a supernaturally stealthy race of stonecutters and foragers. Crovics are humanoid crocodiles, and stand at roughly 5-6 feet tall.
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