Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Start a new thread to share your experiences with like-minded people. The differences are easiest to see during daylight hours in shop windows. I never drop . They come in the flavors of Favor Performance, Balanced, and Favor Quality. I say start with the first pip in Favor Performance, and either work up or down from there, based on the framerate you average. High is fine here. The Xbox One version uses the lowest setting and offers no ripples from gunshots and low-quality displacement from moving in and around the water. We recommend leaving this off and using TAA unless you need the performance. Tested using Nvidia GTX 1070, Vulkan, benchmarking tool, and gameplay. It seems as this option only applies to shadows cast by the sun or moon. - Tinkering with the resolution scaling setting. i mean your rig cost like 2,5k USD? Try and keep these in sync, though reducing the lighting does free up some frames, though not much. You must log in or register to reply here. However, as a test, I underclocked all cores to 3GHz, and reduced the number of cores down to 4, and the game was running exactly the same with no reduced FPS performance. Lowering the water reflection and refraction quality may also save a little on performance; however, this isn't as much of a priority, especially on more powerful gaming rigs. Think of this as the global lever for those three. This dictates the accuracy of water surface reflections. For a better experience, please enable JavaScript in your browser before proceeding. It's lighting quality. If only fucking R* would give us Cross-Save on PC from console I would rebuy it My 200+ hour character is stuck on ps4. Putting the rowdier settings like Reflections to Medium in combination with everything else should get you above 60 frames in the majority of the game. Using ultra will greatly reduce performance for something you may never see while playing. RELATED:Games With The Best Photo Mode Features. Was planning on playing it with the 3080 but yeah. Whoa, whoa, whoa, I can get better graphics and performance with a better graphics card?! He understands that breakfast food is the only true food. I love first person modes with lots of animations and movements. The Last of Us 2 (TLOU2 / The Last of Us Part II) | Ultimate Face-Off. RELATED: Red Dead Redemption: Unforgettable John Marston Quotes. I actually haven't even tried playing RDR2 yet (on any platform), was waiting for the appropriate hardware. Before I break down each option and its relative impact to performance, I feel I need to highlight a couple reprobates in the crowd. The main form of AA that you need to use in RDR2 is TAA because the game was developed and tested with it always present. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. We recommend putting this option on Ultra as it greatly affects image quality with a negligible performance cost. First person to mention kids is usually a teenager, which we all know are just kids on drugs. We didnt really see any benefits to enabling this setting, so we recommend leaving it off to avoid the performance penalty it incurs. 75% seems to work well with grass shadows set to Medium if you want the game to maintain a sharp look, minimize pop-in, and only cost a few frames. Version. As it will drop your performance at Ultra, we recommend using Medium for all players. The rays measure how thick the cloud is at a given point so the game can more accurately determine how much light should be diffused when traveling from the sun or moon through the cloud (if any). It allows for light propagation through mist, fog, and smoke. Enabling MSAA, especially at higher resolutions, will tank performance. - Turning Tree Quality Low/Ultra, or Tree Tessellation on/off. The "grass level of detail" setting controls how far away the grass is rendered from the player. Thatll do it for the settings. Not here solid 60 fps on ultra 4k with settings on ultra except water is half and tree tessalation off. Setting this to High looks no different to Ultra, and saves four to five frames. Far Shadow Quality: this works slightly in tandem with the above setting, but even at Ultra itll only eat a handful of frames as compared to low. It will be greyed out if only one display is connected. I use gsync so the FPS fluxuation doesn't bother me if it happens. Any difference it may make for image quality will be nearly imperceptible, even if you go looking for it. We want to create an inspiring environment for our members and have defined a set of guidelines. If you're using a beefier graphics card and want to push it a little further, try these in this order: The main settings that impact performance (for the benchmark) are Reflection Quality, Volumetrics quality, Water Quality, Shadow Quality, & Texture Quality. Medium isnt half bad either, if you wanna set all volumetrics to Medium for a sizable performance bump (though you can always increase the Far Resolution after). If you want to lower resolution to increase performance, use the built-in Resolution Scaling option for the best results. SSAO helps to enhance visuals by darkening the areas where two objects or surfaces meet. I suspect the higher settings weren't as thoroughly tested as the console equivalent settings. These can be safely set to Ultra, though you wont notice a difference between that and High (performance and visually). I swear every time I boot it up (which is once every month or so) there's a new annoying bug or graphical issue that pops, it's ridiculous. That being said while I beat the main story I stayed away from a ton of side content because I knew just like GTA V eventually RDR2 would release on PC. Keep maxed, and dial down only if all other options fail. Players can alter the in-game rendering resolution using this setting while still outputting the result at the native resolution of their display. I couldn't believe the jump from my PS4 Pro to my RTX 2060 at 1440p. I was lucky enough to get a 3080. i would be more surprised if a AAA game wasn`t vastly superior in a machine like yours tbh. Like Volumetrics, Far Shadows, and Lighting Quality, the Water Physics Quality slider represents one of the biggest upgrades over the console version of the game. DLSS, when enabled, will render the game at a lower resolution but use AI to upscale the game back to the DSR'd resolution. Cloud rendering resolution is also dictated by this setting, with High and Ultra eliminating the aliasing and artifacts in the clouds seen on the Xbox One X version. Set this to Medium if you are struggling to hit 60 frames. The CPU used is i9 9900K OC'd to 5GHz, which obviously performs well. On High, dynamic light from the moon and other emissive sources (lanterns, etc) is enabled. It is best to use this slider first before changing individual settings. Hi, created an account for this just in case anyone might have solved this issue. If you run the game at native 4K resolution, then enable DLSS using the 'Quality' preset, the game will render internally at 1440p, then be output at 4K. 11 junio, 2020. Using High or Ultra looks amazing at high resolutions, but the performance hit is brutal. Click Here to Call us: (732) 730-8797. david mccampbell family. This slider allows users to apply a post-process sharpening filter when using TAA anti-aliasing. Definitely a looker. Just figured out what Tree Tessellation does. It also controls overall cloud quality. First a little history of me and RDR2. I played it on a 3570k and 1070 at 1440p and between 50-60fps thanks to Gsync. Global Illumination Quality: this one runs rather well at High, and Ultra doesnt look too different, at the cost of a couple frames. As a story focused gamer I absolutely loved the first game and loved the second game even more. This setting controls the accuracy of water refraction, reflection, and physics quality. Red Dead Redemption 2 uses parallax occlusion mapping to add shading and detail to what would otherwise be flat, unshaded surfaces. I'm pretty sure no solution exists, as I spent a very good deal of time looking for one. You explore the American Old West with your trusty steed, fending . Night time will be when this setting hits hardest, so play around with it at night near a bunch of lights to see how it affects your rig. Rockstar opted to include loads of graphics settings in Red Dead Redemption 2 so that players could tinker with performance and image quality. This can be set safely to High for the best visual-performance boost, though Medium is not too visibly different. High is a fine concession here, but youll only net a frame or two for the downgrade. Motion Blur: Justno. This toggle was added in a post-launch patch for the game and offers the option to hardware tessellate trees in-game. Resolution Scale will be very helpful to players using 4K displays and looking for higher frame rates. - Tinkering with the resolution scaling setting. Or is it just the port itself that is weird? Espaol - Latinoamrica (Spanish - Latin America). Those with higher-end PCs will have lots of room to experiment with the options Rockstar has provided. The slider offers four positions, with the fourth setting representing Ultra. This setting determines which rendering API the game will use. While DLSS is merely a setting in the RDR2 graphics menu, Nvidia DSR can be found in the Nvidia control panel on the desktop. If you are looking for a big boost in performance, dropping Lighting Quality to Medium can help you grab a 25-40% performance boost over High and Ultra. The Ultra option is equivalent to the Xbox One X version of the game. Alright, with those three out of the way, we can move on to the usual performance draining suspects. Full Resolution Screen Space Ambient Occlusion: like the cloud setting above, this will depend on your resolution. Even a single pip down on the slider from max results in a dramatic increase in frames (10+ from my experience), though setting this to the middle of the slider seems to net the best performance-to-quality results. Ive been floored by how gorgeous it is at 4K30 on my Xbox One X. This has the unfortunate effect of reducing frames by a significant amount, given that there are so many trees in the game's environment. Going down can free up frames, and going up will consume them: this bar is only in fractions and not whole percentages (though, it will show the percentage in decimals). This option is only modifiable when using exclusive fullscreen mode. Valve Corporation. For that reason, it's recommended that the player turn TT off for a 10-12 fps boost, along with some greater consistency. The game will look better and run better at all times. The higher the setting, the farther away the textures will appear to be full resolution. Also, with how often you are out in the wilderness in Red Dead Redemption 2, this option feels essential. Thats 39 different settings you can tweak, excluding the Quality Level Preset slider at the top and the video options. 17.4k. Certain areas, like your camp, seem to crater performance no matter what you set the game to, but youd be surprised how much visual fidelity you can get out of this game, even with everything set to Medium quality. Definitely makes the game look awesome on higher settings, but doesn't affect the pixelated textures. They are, however, oceans apart in some cases concerning performance. - Messing with any other settings, including but not limited to switching DirectX12 to Vulkan and vice versa, trying any and all combinations of shadow settings, messing with the in-game sharpening tools, applying and switching different settings back and forth and all that. Neat. Btw these adjustments does not downgrade visuals. Instead, players ought to experiment with either TAA or DLSS as their main method of anti-aliasing. Hopefully, it won't be held back too much by my limping i7-5930K (which I'm going to replace in a month with a 5800X). For example, the lamps in the mayor's manor have a horrible strobing flicker effect that I could only fix by turning lighting down to medium. It will make screen a bit blurry tho, but you can gain even 20-30% FPS.For video editing and rendering i'm using Davinci Resolve 16.\rhttps://www.blackmagicdesign.com/products/davinciresolve/Song:https://www.youtube.com/watch?v=Nk5lhfDwkqI0:00 Timestamps:0:06 Textures0:38 Lighting1:01 Global Illumination1:17 Shadows1:38 Far Shadows1:54 SSAO2:11 Full SSAO2:25 Reflections2:49 Mirrors3:05 Refraction Issue3:10 Water + Water Physics3:51 Volumetric4:07 Unlocked Volumetric Raymarch Resolution4:22 Particle + Particle Lighting4:58 Tessellation5:18 Antyaliasing5:51 Grass + Grass Shadows6:18 Long Shadows6:31 Geometry7:00 Tree7:14 Parallax Occlusion Mapping Quality7:36 Decal7:48 Fur8:00 \"Performance\"8:07 \"Quality\"8:13 Benchmark Low vs Performance vs Medium vs Quality vs HighPC:GPU: MSI GTX 970 GAMING 4GB @1480MhzCPU: i7-4770k@4.0GHz 4core 8ThreadRAM: Crucial Ballistix Tactical Tracer DDR3 1600Mhz 16GB (2x8GB)Mobo: Z97 Gaming 5SSD: Crucial MX500 256GBHDD: Western Digital Red 2TB PSU: XFX Black Edition XTR 650W (Gold)CPU Cooler: Corsair Hydro Series H110i GTXCase: Corsair Obsidian Series 750DMonitor: AOC G2460PG 144hz G-Sync 1080p 24'Mause: Steelseries Rival 100Keyboard: Random Garbage Moving to High is not worth the slight performance penalty. We recommend leaving this setting on High or Ultra as it does not seem to cause any performance hit. DLSS works best when paired with the highest-possible output resolution, so expect better results when using a 4K display as opposed to a 1080p display. I'm doing my third replay right now as a way of testing out my 3080. At these settings, you will notice some slight banding or dithering in the light, but it will run 3-4% faster than using Ultra, which offers the best light simulation and eliminates the artifacts seen in the console versions. Short for Temporal Anti-Aliasing, this setting will eliminate jaggies and stair-stepping by sampling previous frames. california vs texas gdp per capita; Juni 16 2022. rdr2 tree tessellation on vs offmale celebrities with taurus rising. Use these recommendations as a starting point for your graphical experimentation rather than a definitive authority. This setting determines the accuracy of the Global Illumination simulation. Moving the slider all the way to the left will offer the best performance at the cost of overall image quality. The player would only really notice the difference tessellation provides if they stood directly in front of a tree and stared at it long enough, and trees in RDR2 look good enough as it is. If you set individual options first and then use this slider, it may undo or override any alterations you made. Quality Preset Level This slider offers a way to set image quality without fussing over each. When is the Attack on Titan Season 4 Part 3 English Dub Release Date? It essentially renders the frames at a higher resolution before downsampling them; it is the greatest killers of frames in Red Dead Redemption 2 for PC, and should be avoided if you are not rocking beefy hardware, like an RTX 2070 Super or higher (and even then, youll need to sacrifice other settings to hit 60 frames with it). Here I will list my graphical setting and PC specs. Even at Medium settings, the game is a resource hog, but thankfully the difference between Medium, High, and Ultra settings are not vast visually. The Xbox One X seems to use the Medium setting and we also recommend that players opt for it as well. It gives it way more detail and, well, tessellation. Most noticeably hair and beard and also leaves on the trees looks very glitchy without AA. Works well in tandem with the AMD and Nvidia sharpening tools. Higher settings will offer a better simulation with more accurate light scattering and shadow casting. Also, I wish the LOD settings were enhanced for the PC port, the texture/asset pop in around Saint Denis is rough. If you change any of the volumetric options in the Advanced Settings, this toggle will display Custom. Anisotropic Filtering: unless youre the Division 2, this setting is usually a performance freebie. Noticeable when you stop and take notes, sure, but certainly not in motion. It's obvious that an already-great looking game would look fantastic on this setup, but I'm not going to bore you with screenshots showing that - I'll get right to posting a list of settings that's only useful to the other 16 people.". Espaol - Latinoamrica (Spanish - Latin America). With my configuration, I personally keep them at Medium, allowing me more room to push other settings in the game to Ultra. Supposedly this option controls the accuracy at which particles are illuminated, but it is difficult to see any difference between the options in real-time. This is a comparison made to show practically how Tessellation can improve scenes complexity in real-time graphics.The video presents the Unigine Heaven Benchmark maxed out (except for Ambient Occlusion and Anti-Aliasing), rendered with a Gigabyte NVIDIA GTX 770 and recorded with NVIDIA Shadowplay.Watch it at 60 fps to see the video at its original framerate!PC Specs:CPU: Intel Core i7 4770K @3500 MHzRAM: Corsair Vengeance @1600 MHz 4GB 2xGPU: Gigabyte NVIDIA GTX 770 @1293 MHz 2 GBVideo uploaded at 60 fps.https://unigine.com/products/heaven/ Ultra isnt too hard on frames though, if you have the VRAM to support it. If you have the headroom feel free to max it out, but High will do just fine. Bear in mind, the slider has more impact in DX12 than in Vulkan, and third-party sharpening tools from your GPU vendor go a long way here. This allows laptop users to specify which GPU the game will be rendered on (if the laptop has integrated and discrete GPUs built-in). All rights reserved. If you find the overall image to be too soft after enabling TAA, you can increase the slider to help sharpen the image. I also didn't know it had a first person mode. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. To access, simply right-click on the desktop and select the control panel from the list of options. I have a high-end PC. 4445 n 36th st, phoenix, az 85018. ct classic plates benefits; Medium is a match for what you get on Xbox One X. Def not a dealbreaker. Leave this setting on Ultra as it offers no real performance hit. Game runs great otherwise, but I see the pixelation on trees and occasionally on power lines, for a game that typically looks so good it's a damn shame. This setting determines how accurate the reflections found in glass and puddles are rendered. Near Volumetric Resolution: this needs to be set to Medium if you are trying to free up as many frames as possible. Nope, never did, never changed. MSAA, or Multisample Anti-Aliasing, is a well known killer of framerates. Water Refraction: the least impactful of the water settings, but can still chew up frames if surrounded by water. On the highest setting, grass is visibly rendered to extreme distances, causing a noticeable drop in performance for something that debatably doesn't look very good anyway. I tested with every single setting (except water physics and tree tessellation) on the absolute max. The effect can be very striking at dusk or dawn, as well as nights with a full moon where players may find themselves in a damp forest. Comparison of Custom settings (64 FPS average) vs Preset Level 11/20 (62 FPS average) vs Preset Level 20/20 (46 FPS average) vs Maximum Settings (40 FPS average):Link #1 Link #2 Link #3 Link #4, Another graphics test thread, with images, Article, every setting benchmarked (Chart), Hardware Unboxed - Optimization [Part 1] (Image), Hardware Unboxed - Optimization [Part 2] (Image). Hola mundo! Now, a lot of people seem to suggest that it's a TAA/FXAA/MSAA issue or something like that, but having tried all sorts of things I'm beginning to find that quite unlikely unless there's some hidden anti-aliasing setting which enables anti-aliasing whether or not it's enabled. - Turning TAA / MSAA / FXAA on/off/something in between. rdr2 tree tessellation on vs offdoes the wesleyan church believe in speaking in tongues. This setting allows objects like mountains, cliffs, and trees to cast shadows over distances much farther than the typical in-game shadows. Far Volumetric Resolution: this is damn near a freebie, and can be safely set to High or Ultra. Because it has a minimal performance cost, we recommend leaving it on Ultra. Update. Definitely makes the game look awesome on higher settings, but doesn't affect the pixelated textures. That said, I found pushing Ultra SSAO in the normal settings makes this setting a hog at anything above 1080p. In Red Dead Redemption 2 for PC, however, there are three volumetric options in the Advanced settings you can fiddle with, and of them Near Volumetric Resolution goes well above and beyond the other two when it comes to its frame-chomping power. Press J to jump to the feed. My dyslexic ass set it to High and Far to Medium.