- Added optional DX Crimson Blood Armor patch. - Favorite Book Dialogue (No longer The Real Barenziah, now The Herbalist's Guide to Skyrim), - MQ Commentary (Ustengrav, World Eater's Eyrie, Epilogue), - Side-quest dialogue for Bolstering the Ranks, - Side quest dialogue for Dawnguard radiant quests (both sides), - New recap conversation (post-Dawnguard), - "A Return To Your Roots" quest awareness, - Awareness for the Ivarstead Klimmek Quest, - Dawnguard/Volkihar post-glade ambush conversation, - Conversation if you chose to become a vampire to enter the Soul Cairn, - Friendship Conversation (as part of Serana Romance), - Voiced dialogue for the SDA Serana Dialogue Menu, - Kerstyn alternate-voiced versions of Recruit, Dismiss, and Favor dialogue, - Revised Old Stone Walls (both vocal and instrumental vesion) with more emotional vocals. - Added a small conversation where Serana asks the player a question about companionship. - Despite the Thieves Guild questline being railroadey, the player will still be able to roleplay extensively with Serana. - Removed temporary sound processing left from the CK. junctions that weren't previously there. One of the largest content updates thus far! first, - Added conditions for "Can I talk to you a bit" to not appear in dangerous locations like caves and nordic ruins, - Adjusted volume on audio files that were too quiet, - Increased audio levels in some lines that were too quiet, - Added more radiant hello dialogue (for weather conditions and when in player homes), - Added temple location keyword to High Hrothgar so Serana could properly recognize it as a temple, - Added Main Quest dialogue from the Horn of Jurgen Windcaller quest to Diplomatic Immunity. Rewrites and revoices of earlier SDA content. ), - Serana should no longer radiant greet you while you are sneaking, - Tweaked some dialogue flags for radiant lines, disabling "Say Once" so they could be said more often, - Serana will no longer yawn or sneeze while sneaking, - Added condition checks to some dialogue to fix some consistency issues, - Increased dialogue priority for some Serana Romance Quest starting topics, - Added condition checks to role-play and other dialogue to not occur while sneaking, - Role-play dialogue (excluding What's On Your Mind) will no longer be available while dungeon-delving, - Removed old, redundant records from the early MQ implementations; no longer needed as they've been overwritten by the new MQ content, - Retroactively added some new features to the mod (disabled for now) for future updates, - Regenerated lip files for some voice lines where Serana's mouth didn't move, but the voice audio played, - Corrected Heightspace Data to be compatible with Unofficial Skyrim Patches changes, - Removed unnecessary voice files that weren't used by the mod. - Alduin bug was fixed previously but delayed. This is toggleable through a global, (Type "Set SeranaRomance to 0" in the console if you want to disable it). When she joins up with the player again after "Bloodlines", after about a week she will start to open up to the player and become friendlier (a new game, or save before Bloodlines is completed required for the timer to take effect). This is because Serana is characterized as someone who is close and open to the player at this point, which didn't make sense for players who just met Serana. - Final Serana Romance quest to end Serana's Romance questline. Big Content Update! - Serana now performs what is called a 'Silent TP' when she has quest commentary. You have been warned. Whether or not you'd like to ultimately rest or continue adventuring is up to you, the player. So if she gets lost, or you just need her in a jiffy- Serana can pop right to your location (though, she does get a bit nauseus when teleporting (similar to Geralt from The Witcher games) so do be careful! Over 160+ new lines! (originally fixed in 1.3hotfix update, now consolidated into 1.3.1), - Serana will no longer sneeze as a vampire. Sticking with the Dawnguard-side NPCs for now, this first implementation should highlight my design philosophy for future NPC interactions. -You can now ask Serana whether you want her to keep her hood on or not! . - Main Quest Dialogue added (Bleak Falls Barrow->Ustengrav | post-Blackreach on the to-do list). Serana's radiant greets will no longer run while a serious/dramatic quest is running (which Serana has commentary support for). If you already completed "A New Covenant" on your current save, you won't be able to play through this quest. - The RP conversations (from v1.7 onwards) were restructured as to not initially overwhelm the player dialogue choice list. This will be enabled when 3.0 is released.). - 10 brand-new custom conversations, tied to specific character names! Again, her friendship timer is started as soon as you meet her for the second time (either in Fort Dawnguard/ Castle Volkihar) and tell her, "So, here we are again. - Support for the SexLab animation framework for romance scenes. - Added in some revoice lines for "Can I Talk to You For a bit?" - College of Winterhold general location awareness and commentary. No need to use another outfit mod/follower framework feature, or fiddle with the lackluster vanilla system. - Expanded on a vanilla conversation with Serana once she and the player enter Winterhold. Changed Solstheim Location commentary and Serana Blackreach stuff to be triggered through Story Manager, Merged Breakup Handler, Bolstering The Ranks, Auriel's Bow records with SDA's Main Dialogue records, freeing up quest data space and making the mod's internals overall more streamlined, Enabled more Papyrus debug logging to help users who may be having problems with various features, Some under the hood tweaks for SDA Follower Banter, Improvements to script performance for College of Winterhold, Dark Brotherhood, and Companions commentaries, Changed Serana Silent Teleport script so she would be teleported nearer to the player. - Added Serana tracking marker and teleport spell toggles (through Serana Menu). To see it, and for immersion-sake, talk to Serana RIGHT BEFORE entering the haunted house. This should hopefully compliment characters who are exemplary in magic and resistant to illusion spells. - Removed vanilla bloodcursed arrows dialogue. - Added AlternateVoice flags to Kerstyn dialogue which previously didn't have any, - Added workarounds to prevent the Serana dialogue looping animation, - Removed "Say Once" condition to Serana Vampire conversation so the player will be able to experience it more than once, - Miscellaneous backend code improvements, - Serana won't greet you with her radiant greets when in the Castle Volkihar Boss room, - She also won't greet you if you're currently in dialogue with another NPC (soft-requires SKSE, only on Oldrim/SSE), - Serana will no longer engage in quest commentary if the player is speaking to another NPC, - Serana will no longer stand up and do weird dialogue animations while she's sitting down (mostly with WhatsOnYourMind dialogue), - Decreased frequency of Serana sneak greets, as to not irritate the player, - Serana will no longer talk to NPCs (NPC Banter) while sneaking. - Fixed an incorrect master header for the patch. Added a wig fix script- this should fix problems with Serana's hair wigs glitching out when using the SDA Outfit Feature, if she has a HDT wig equipped. Removed Serana finding a table option in drinking buddies since that was buggy. It seems to cause more problems and confusion than it's worth. - Once Serana is married (unofficially) the player is added into a custom Serana married faction, which prevents the vanilla marriage proposal dialogue from occurring with other NPCs. She will then call the player by their custom name! These add up to a total of 20 new NPC conversations, - Whiterun: Nazeem, Ysolda, Carlotta, Mikael, Belethor, Jarl Balgruuf, - The background music now mutes when Serana sings her songs, - When in a safe interior (like a player home) Serana will now stand still while singing for you, - Fixed some animation triggers for the SDA_SeranaRomance7 quest. This has been fixed. - March of the Dead. - Added in random idle yawns for Serana. PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. - Serana can now ask the player if they're in the mood for lovemaking (every 2 days or so). The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Lustmord patch installed. Anyone who wants to disable and toggle Serana's raise zombie spells will need to download this new patch, and if they use Serana replacers, make their own patches via xEdit. Fixes to a lot of commentaries for the College of Winterhold and Dark Brotherhood not playing. I originally kept her sneezing (even as a vampire) to help her more relatable and "human" but now it just doesn't make much sense. - Fixed dialogue conditions for some radiant greets. - (SSE Only) Repackaged BSA. It's intended for her to stop her headtracking and just look forward, which works sometimes. - The friendship variable is now optionally set through completing a set number of backstory dialogues with Serana. If there are mods that do this too, do not use them with SDA- you will break Serana's brain! Added in failsafe to fill Serana's drinking buddies alias if it wasn't filled. - Patch update by Noodle Bowl. Additionally, Serana will not sneeze at all if she is still a vampire. Context-aware responses to existing dialogue lines: - Commenting on the fact that she and the player are spelunking when the player says: "I love you", "Can I talk to you for a bit? The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. - Sofia Banter now has a countdown timer. If you have more questions or would like to know more, please visit my website! Fully voiced from parts of her existing dialogue. - The player can suggest alternative drinks (like Black Briar or Honningbrew Mead) if the player has those items in their inventory. Ah, e pu anche (udite, udite!) Additionally, messages will be displayed on screen indicating that Serana is guarded at the start, and the player needs to either spend more time with her or talk with her more to get her to open up. Serana won't say some dialogue if both she and the player are vampires, Reworked internal structure of SDA's Dialogue Menu, Reworked internal structure of Serana's Hold location commentaries, Tweaked dialogue priorities for some of Serana's in-conversation dialogue. Re-added some cut content back to the Trust conversation. - Added commentary on dragons returning. If the player thinks highly of Serana they can treat her kindly, but if they thought she's been a nuisance and annoying they can respond to her like that as well. - 130+ brand-new custom names for Serana to call you by! Apocalypse spell support was previously planned to be included, but this has been postponed to Version 3.4. After all, this is a work of fiction for a fantasy setting.Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. - Disabled a Whats on Your Mind line as it didn't make sense with the addition of the new Trust convo, - Made the SDA Animation Framework Check message hidden, only available to see through Papyrus Logging, - All Main Quest Commentaries are now started via a ChangeLocationEvent SM Node, and are called to stop when they're not running anymore. This should act as a failsafe in case the game doesn't teleport Serana to you after you exit werewolf form for the first time. - Implementation of another Dawnguard NPC interaction scene. - Condition adjustments for some dialogue lines, - A bunch of backend tweaks to make future development easier, - Moved location commentary out of the "Can I Talk to you for a bit" dialogue option, and into its own dialogue branch, - Changed "House of Horrors" dialogue to a ForceGreet under it's own quest entry so it would fire off to the player more reliably. It wasn't occurring at all in previous versions due to a buggy condition. (Feature based on code by Followers as Companions by Ishara Meradin). Integrated patch for the BDO Ram Horn Witch Armor ([SE] DM BDOR Ram Horn Witch by Rektas & Xing, Team TAL | Team TAL on Patreon). Travel out of Solstheim and go back to Skyrim. She chooses to stick around, and her ending reaction to you has been toned down a bit. With this installed, you'll be exposed to her entire dialogue pool (again, all lines voiced by Laura Bailey). - Banter with the Remiel Follower, including exclusive lines written and voiced just for the banter, from both Remiel's and SDA's voice actresses. - Completely redone Serana "What's your opinion on" dialogue with new lines voiced by the new VA, Kerstyn Unger! This conversation is unlocked after the "A New Covenant" quest but before the "A Date at the Bannered Mare" quest. - Fixed House of Horrors quest commentary not triggering, Fixed missing voiceline issue for Serana Husky commentary, Tweaked conditions for Serana's Radiant Hello Greet to trigger. Regardless, Serana will not want to go in that house at any cost because of Molag Bal's history with her family. - Dialogue toggle for Serana's yawn and sneeze lines. Tweaked some of Serana's forcegreet packages (mostly in Serana Romance), for her to run faster towards the player and for them to trigger and longer distances. I've heard enough reports of people's saves being corrupted once the SDA mod is uninstalled. If you are on Xbox, only the latter method is available to you. C'est un patch pour ce mod, donc oui, c'est ncessaire. Not required for both mods to work together well, just a quality of life improvement for repetitive Hello dialogue. - A Serana gift-giving feature, which different responses for her depending on the type of gift. This is so you don't miss any commentary she has to say, when she wants to speak. topic, so as to not clutter up Serana's main dialogue window. - The first Serana Romance conversation will no longer occur in Dimhollow Crypt- instead when you first exit the crypt with Serana. - Expanded existing "What's on Your Mind" dialogue with new voice lines, - Tweaked Harkon recap player dialogue choice to be more about him exclusively and less about Serana's family, - Added extensive recap dialogue with Serana about her family (both her relationships with Harkon and Valerica), - Added more radiant commentary dialogue to caves/dungeons. - Reimplemented "What's on Your Mind" conversations, with better-written dialogue that supersedes the somewhat bland and one-note conversations that were previously there. Instead of appearing all at once, new dialogues would only appear after a previous one was completed. - Location Awareness for the Ragged Flagon, Entering your home for the very first time (unique responses for each of the 3 homes), Each of the homes via her radiant dialogue, The area around the properties before you build the house, - You can tell Serana to hang around here when you dismiss her. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. It was not possible to disable the zombie spell without editing Serana's base NPC record, which is out of the scope of this mod (as to keep it compatible with all Serana Replacers). She no longer gets cured immediately, but only 24 hours after (after "thinking about it"). The player can choose (via dialogue) whether they want Serana's hood to be disabled all times, or only in sunlight (and if Serana isn't wearing any other headgear). Gone are the days of Serana using stuff you don't want her to use! (Full release TBD on Apple Music/Spotify/other streaming services). Additionally, you will now be able to convince Serana to have a more positive disposition towards the Companions, should you choose to cure the Circle (except Aela- that darn stubborn furry) of their lycanthropy, when the player is the Harbinger. This quest can be triggered after the Bannered Mare Date and the subsequent friendship conversation. A new save is required for this update. - Backend functionality improvements to the "A Date at the Bannered Mare" quest to ensure it runs more smoothly. - (For non-ESL version) Changed all armor keywords to "light armor", as Serana refers to it as light in her dialogue. - Implementation of Serana commentary recap framework. so that it can be asked right away without having to ask "Can I talk to you for a bit?" Just speak to Serana (as long as you know the spell) and you can teach it to her right away. Now it shouldn't be delayed. If you still want to experience it (with a mute Auri), you can type "setpapyrusquestvar SDA_FollowerBanter AuriBanter True" in the console. This is based on a real-life study by the University of Kansas (https://news.ku.edu/2018/03/06/study-reveals-number-hours-it-takes-make-friend), - Decreased likelihood for romance-related combat lines to occur, - Increased cooldown for radiant greets by 33%, - Now dialogue options that lead to kissing/romance scenes are bluntly indicated (i.e. Edits out some of the dialogue Serana Dialogue Edit adds, as to not thematically conflict with the additions my mod makes to similar dialogue branches (currently Hellos and Combat Idles). Serana Dialogue Add-On Romance Update + LE Port! There are different dialogue options so the player can role-play this in different ways. In addition (after a short conversation with her about her spell-casting abilities) she will gain access to an expanded repertoire of new spells, like Healing, Oakflesh, and Flame Atronach. Now Serana should never be lost again! - Serana was addressing the player as a lover with a specific sleeping dialogue topic, when she shouldn't have yet. Seeing that the implementation has changed, this quest record serves no purpose. - Serana commentary convos on Dawnguard members (Hunter side). Serana radiant interactions with many new NPCs. - Added Old Hroldan Inn as an excluded inn from Serana's sleeping feature. Because the Serana marriage in this mod is treated very differently from typical vanilla marriage, both role-play wise and gameplay wise. Page 2 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: This question is best asked on the Serana Dialogue Add-On page here at the Nexus. The romance shouldn't have conflicts story-wise, as your Dawnguard side is not directly referred to in a lot of these romance dialogues with Serana. Improved DDAF (Dynamic Dialogue Animation Framework) code implementation. - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). - A Main Quest dialogue sub-branch was accidentally left under the "Top Level" flag. It is now possible to either ask Serana to find a table, find a seat yourself, or have the conversation standing. Serana asks to go on a date after confessing her love to the Dragonborn.Mods Installed - 365SDA MOD - 3.3.2 Version. 3. ", - Serana Companions commentary is now started via a ChangeLocationEvent SM Node. Serana and Aela are my two favorite followers in all of Skyrim, so to see a follower given as much of an overhaul as SDA . Same with the trading dialogue, there are now more responses when she is being asked to wait somewhere. The revoice is now effectively 100% complete! - Main Quest commentary from Diplomatic Immunity to Elder Knowledge. - Initial patch release. The base narrative for the Thieves Guild remains unchanged, in addition to vanilla records not needing to be edited. This should now fix the issue with some of her goodbyes not being able to play. Serana's Epic Dungeon Dive! More spell disables (voiced this time) will be added in with the 3.2 update.