They can't be learned at Outposts though. Increases morale, standing, and influence. Gut packing: less food consumed and more plague resistance, Mobile operations: good if u don't already have a mechanic, Fortifications minus threat and not much else. Im thinking fortifications for the construction benefits and logistics for the extra storage. Unlocks injury-recovery actions at Infirmaries. :: State of Decay 2 General Discussions Content posted in this community may contain Strong Violence or Gore Don't warn me again for State of Decay 2 View Page Cancel Your preferences are configured to warn you when images may be sensitive. While some of them only provide bonuses for the survivors having them, othersprovide the knowledge of a profession, resource incomes and other bonuses from which the community can also benefit. "I tell you, we are here on Earth to fart around, and don't let anybody tell you different." Fans are hoping that the reveal of the third game in the franchise happens at some point in 2022. From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. Bonus points for best base to move into next, im in the fire station right now. Increases morale and experience gains. Each skill has 4 specializations, though you will only be able to choose from 2 (or sometimes 3) of these choices for each individual. Specialization of Cooking. TOP FIVE BEST QUIRK SKILLS | State of Decay 2 (Juggernaut Edition) | Apoca-Tips shows Xbox Series S gameplay with commentary by The Candyman. I like the idea of gutpacking, but isnt it really bad without the hero bonus? If you seem to find more chemistry than computers, go with electronics instead of munitions. This rings especially true when talking about the team the player chooses and the tactics they employ. Manage all your favorite fandoms in one place! Being able to influence a larger group and obtain bigger and better rewards can quickly secure an outpost and make it a viable place of safety. There's no such thing as best, anything works but I always start with automechanic, Agriculture and surgery, fits my play style. In DZ I would say the 5th skills matter a bit more, but not as much as NMZ and LZ. But what do you guys think? Increases morale and experience gains. Quick and elegant building techniques for short-order defense. Stats, jersey numbers, and classic plays. Unlocks Solar Generators. Yeah +food and meds, but since it doesnt have agriculture, you cant fully upgrade gardens or farms. So youre basically hoping to get the +150 blood plague resistance Hero roll. Make Materials from Parts. Demolitions The thing with Demolitions. It depends what you want. Living off the land when cut off from the supply chain. +10 Max Carrying Capacity. Dedicated, meticulous Digital Technology engineer and servant leader with the education and work experiences to leverage expertise to successfully support development lifecycle, engineering . There are 6 outposts available in the base game, and 2 available from DLC, included with the. Life is a highway. The core skills and community skills can be leveled up by performing respective actions with your survivors or within the community (unless they're limited by a trait). Skills with the (DB) tag are only available for Red Talon Contractors, while skills with the (HL) tag are only available forcertaincharacters in the Heartland DLC. Greatly improves morale bonus from feasts. I want to ride it all night long. Pop Culture is one of the 6 Quirk Knowledge. Press question mark to learn the rest of the keyboard shortcuts. Our children should know how their ancestors viewed the world. some 5th skills are changing to be a smaller bonus for the community (+2 morale for everybody instead of +6 on one guy, etc) in that steam beta so the advice on this post might be somewhat out of date if you're reading this after plague zones, upgrading outposts, and/or the sidearm button are live. For the 3rd character I go with Mechanics. This State of Decay 2 community is played in the Custom Zone difficulty on the Trumbull Valley map.State of Decay 2 (Juggernaut Edition) is an open world zombie survival video game developed by Undead Labs and published by Microsoft Studios. Unlocks Grand Slam attack. How many toes anelephant has, and other vital information. Improves Health and leads to advanced combat skills. Effects without it only affect the individual. Due to the highly regulated nature of Quirk usage, it's entirely possible to be arrested for using your Quirk to save someone's life or even to defend yourself from an attacking villain. Chemistry (Munitions) - Gives more fuel bombs and bullets crafted per batch. Increases morale and experience gains. Gut Packing is a Red Talon Quirk Skill. The lost art of keeping yourself clean and germ-free. Increased Health. Stats, jersey numbers, and classic players. Every character has four base skills, all of them useful: Cardio -- Increases your stamina bar, which allows you to run, jump and swing a weapon. Improve by shooting enemies. Specialization of Herbalism. I would take a Mobile Operations person instead of Automechanics. Craft strong painkillers. All of these will increase your gun handling skills by quite a good margin. The thing with demolitions tho it doesnt give you knowledge of computers or chemistry so it kinda limits you. Was think of trying triple fishing? +1 Max Consumable Stack. Quirk Skills: Gut Packing Required for: Facility Upgrades: None Facility Actions: Kitchen 2 - Prepare Nutritious Snacks Provided boosts: Facility Boosts Kitchen : Enact Rationing - Lessen Max Stamina reduction by 10 Prepare Feast - Increases Stamina boost by +10 (+50%) Prepare Snacks - Crafts additional +3 Snacks (+100%) Craft masterwork melee weapons. Head over to the Skills page to see what each skill does. 2 Chemistry - Bigger Booms, Better Meds. Improve at the Forge or by building any facility. I use my car as a weapon in LZ, so getting to Automechanics asap is a must as well in order to save on parts when crafting toolkits, especially early game when influence is in short supply. Later on once you build a trade route you won't need to craft as many toolkits. Once the player has committed, the options begin to open up. Of course, the game is pretty easy once you get the hang of it, so any can work well. Specialization of Cooking. I like starting with a Chemist because of the bonus you get when crafting molotovs and fuel bombs. Infrastructure #2 (no pun intended) for same reason. Most would also say a mechanic is must-have in NM, so having someone with high survivability like RT also makes sense. Craft nutritious snacks. State Of Decay 2: The 12 Best Skills 8 Fishing - Always Have Food. Improved steadiness, bullet penetration, and dismemberment. Gardening (Agriculture) - Level 3 farm upgrades and +1 food per day at max level. In NMZ and LZ 5th skills matter much more. Increased Stamina, light encumbrance limit, and weapon durability. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=2534108956. Allows the crafting of toolboxes and box mines. Improves firearm handling and leads to advanced shooting skills. How many toes an elephant has, and other vital information. Fatigue accrues more slowly. If you love running over zombies and abusing cars in State of Decay 2, this skill is mandatory. The Pharmacology route provides better medication and pain killers while improving your infirmary. If a character has the Acting quirk skill it provides the following effects: +100 percent Standing Rewards, +10 percent Influence Gained, and Pop Culture Knowledge. So youll probably still want a gardener to take to agriculture so you can upgrade, which seems like a waste. Increases influence gains. And if you can get it, Blood Plague Survivor. 1 Lichenology is great to counter the medicine drain from the infirmary, anything past that and thats probably a community you should use to mass produce blood plague packs to put on a character for a future community. For example, specializing in Core Skills will give you epic combat moves you haven't seen before. I have started to play around with those because I have literally played through every map at this point multiple times. "F-fuck." What are your favorite 3 starting skills? - Kurt Vonnegut. 10. Improves yield of ammo production at the Workshop, Allows crafting of Thermite, C4, and improved ammunitio, Allows Crafting of Strong Painkillers (6 Strong Painkillers that costs 2 meds and 4 jugs of ethanol), Improves yields of meds production (+1 Bandage, +3 Weak Painkillers, +3 Painkillers), Improves crafting of recovery items (+1 Aid Kits), When@Max,+25% Parts Salvaged from Weapons, Allows crafting of masterwork melee weapons, When@Max +15% Weapon durability (Community), Unlocks top-end Garden and Farm upgrades for food production, Unlocks top-end Garden and Farm upgrades for meds production, Allows crafting of vehicle upgrade kits (at the Auto Shop), Allows crafting of vehicle advanced toolkits (at Workshop3), When@Max +25% Fuel efficiency (Community), When@Max +50% Vehicle stealth (Community), Allows crafting of homemade scoped crossbows, Allows crafting of proffesional muzzle attachments (at the Armory), Unlocks infection-reduction actions at infirmaries, Unlocks injury-recovery actions at infirmaries. Medicine, and computer are musts. And to round out my 3 starters, yeah I use mobile operations too. Specializing these characters in Community Skils allows you to have access to mechanics you haven't seen before like recycling cars. It is the sequel to the 2013 video game State of Decay. Not all paths are good choices though, with some giving little to no benefit at all and taking up valuable resources. Please read the rules before posting or commenting. Please read the rules before posting or commenting. Being able to be indoors leaves more options for placement and growth. I got some of them covered Im just looking for some extra ones that I could add to the team! That allows you to fix broken bones without having to waste 2 meds. Create an account to follow your favorite communities and start taking part in conversations. I got lucky and my hero bonus is +50% vehicle endurance and she has good rolls like vigil guard (-1 bed used) and officer (+6 morale). When@Max, Sprint for free when lightly encumbered, [LShift]+[LClick] Flying Strike when facing an enemy, [E] Execute Standing Enemies with a Heavy Weapon, Hold [LClick] Power Hit with Heavy Weapon, [LShift]+[LSpace] Drop Kick without Heavy Weapon, [E] Silently open locked doors while crouched, [E] Execute Standing Enemies with a Blade, [LShift]+[LClick] Leg Sweep to cripple enemies with a Blade, [LShift]+[LClick] Grand Slam against multiple enemies with, All survivors can learn a 5th optional skill (some survivors start with one) through the use of Textbooks, (info observed at Pathology Lv4 character). What people used to do about crime and conflict. Turning bodies of water into food through engineering and trickery. If youre doing a long play through, its basically a wasted Hero bonus for a lot of that time. I have the main skills I need and are required for any colony, I'll post them below, but I wanted to get the community's opinion on what my last open slot should be. Specialization of Medicine. On GZ and SZ 5th skills really don't matter much at all. Thanks! Also, players don't have to worry too much about stirring up the enemy when the noise is reduced by 50 percent, as well. Unlocks Infection-recovery actions at Infirmaries. Acting may not seem like the type of skill that's applicable in a zombie apocalypse, but it's surprising how handy it can be in the right circumstances. Quirk Skills marked with * can be learned. 4 Lichenology - Best One-Star Skill. All trademarks are property of their respective owners in the US and other countries. With so many different approaches, it gets hard to sort through the most effective ways to victory. In lethal its pathology/medicine, agriculture/gardening, and then either auto mechanic or a quirk skill such as driving, licenology, soundproofing etc. The base skill is listed first, followed by its two specializations. My next recruited survivor is usually a Gardener or a Computers person. Live catches, death saves, and outlane shakes. Press J to jump to the feed. Bonus points for best base to move into next, im in the fire station right now. Clear jammed firearms and improve durability. Some of these characters can "specialize" in Core and Community Skills in a much more advanced way than you normally would be able to. If you get hurt (injuries that affect your health/stamina) alot, go to your doctor and level up until you get the Surgery skill. This best-selling comprehensive resource is modeled after the format of the Certied Dental Assistant (CDA) exam administered by the Dental Assisting National Board (DANB) and includes 600 all-new questions. I don't know if these skill affect them when they are NPCs/AI controlled! For me it's electrical, agriculture, and linchology. Everything else is pretty negotiable. Personally on LZ with my first 3 characters I usually prioritize Medicine, Chemistry and Mechanics. There are 3 main steps to acquiring the maximum amount of 8 outpost slots in State of Decay 2. Karen's Brother/Joaquin's Sister (The Siblings) "My brother worked as a cop in this town but I haven't seen him since the outbreak." This trait is one of the rarest traits in the game. Unlocks Workshop 3. Stabilizing this issue shouldn't be hard and the skill is invaluable throughout just for the fact of keeping resources going on a regular basis. Farting Around gives you a +10 morale boost. Brightening a space with the careful arrangement of nature. Keeping it to one person with great rewards, players also have room for another skill such as agriculture to get a much better income. Even in LZ when quirk 5th skills like Lichenology, Fishing and Recycling can really help out early game they become much less useful mid to late game.